Vuunity is the app that gives you full access to interactive behind the scenes content from a truly unique perspective. Go Behind-the-Scenes like never before. Search for your favourite artists and dive deep into their concerts with full access to before, during and after the show content.
This initial build was to discover and connect all the required services to be able to live stream multiple streams concurrently and gracefully switch between them on both web and mobile applications. Once built we would test the scalability of the application for future load. During or after the initial proof of concept phase, we would kick off the branding for the application and also wireframe each and every page of the mobile and web apps, followed by high fidelity designs for those pages.
We proposed building the core services of the platform on the Amazon Web Services Elemental Live Streaming services. This would allow us to test the most difficult parts of the platform in each area and would also give us the ability to run load testing of the architecture in order to ascertain running costs which will be essential to be able to plan a business model and therefore be able to raise capital for the project.
The PoC would cover the following features: 1. Allow multiple live input streams to be captured, stored and streamed out to multiple devices 2. Create a basic React Native mobile application that can view available streams, play and switch between streams 3. Create a website that can view available streams, play and switch between streams, and play multiple streams simultaneously 4. Test the system with varying mobile devices and web browsers to test scalability, performance and running costs of the AWS architecture.
Whilst the proof of concept stage was underway, we kicked off the branding, wireframing and design stage for the project. We created wireframes for each and every page of the application on web and mobile platforms for the MVP. This would include identifying each user type (admin, artist, fan etc) and creating the screens for those users of the different devices. We then designed the look and feel for all the pages in the wireframes using the brand identity previously created, as well as the interactions in the interface for all devices and touchpoints. The output from this stage was a clickable prototype that fully replicates the end user experience on web and mobile for the MVP release.
Once the wireframing and design stage was complete we built on the proof of concept codebase to create the minimum viable product (MVP). This is the minimum set of features that could be built which would allow the platform to be sold as a product. We defined the MVP for this product to be the following features:
Once the basic platform was live, we could then concentrate on the more interactive and advanced features. Some future features planned for the platform include: